Marks

Marks are arcane sigils that appear on a character, and represent that character's affinity for certain types of magic

Marks represent two things, Affinity and Method. A character will have a heart mark, over their heart, that will be a compound mark that represents their main magic type.

Basic Affinity Marks can be earnt by attuning to any temple that has a compound mark that is made from the basic affinities.

Affinities
Basic Affinities
Fire Fire
Loss Loss
Time Time
Force Force
Structure Structure
Earth Earth
Water Water
Life Life
Nature Nature
Wind Wind
Light Light
Knowledge Knowledge

Compound Affinities - Ruby
Frost Frost
Explosion Explosion
Stasis Stasis
Compound Affinities - Topaz
Gravity Gravity
Metal Metal
Magnetism Magnetism

Compound Affinities - Emerald
Blood Blood
Poison Poison
Mutation Mutation
Compound Affinities - Sapphire
Space Space
Sound Sound
Sight Sight

Compound Affinities - Jasper
Magma Magma
Separation Separation
Ruin Ruin
Blast Blast
Absorption Absorption
Kinetics Kinetics
Plazma Plazma
Destruction Destruction
Restoration Restoration
Compound Affinities - Garnet
Steam Steam
Ice Ice
Erosion Erosion
Energy Energy
Death Death
Regeneration Regeneration
Ash Ash
Decay Decay
Growth Growth

Compound Affinities - Carnelian
Lightning Lightning
Snow Snow
Forecast Forecast
Colour Colour
Shadow Shadow
Future Future
Illusion Illusion
Obscurance Obscurance
Foresight Foresight
Compound Affinities - Heliodor
Mud Mud
Tide Tide
Oil Oil
Beast Beast
Muscle Muscle
Bone Bone
Wood Wood
Adhesion Adhesion
Fiber Fiber

Compound Affinities - Zircon
Sand Sand
Pressure Pressure
Shockwave Shockwave
Crystal Crystal
Darkness Darkness
Radiance Radiance
Hindsight Hindsight
Feeling Feeling
Communication Communication
Compound Affinities - Beryl
Storm Storm
Avian Avian
Gas Gas
Mirror Mirror
Spirit Spirit
Purification Purification
Chemical Chemical
Dreams Dreams
Communion Communion
Methods
Basic Methods
Make Make
Break Break
Control Control
Change Change
Channel Channel
Infuse Infuse

Composite Methods - Make
Evoke Evoke
Invert Invert
Summon Summon
Craft Craft
Enshroud Enshroud
Embue Embue

Composite Methods - Break
Invert Invert
Dispel Dispel
Restrain Restrain
Divide Divide
Absorb Absorb
Bind Bind

Composite Methods - Control
Summon Summon
Restrain Restrain
Animate Animate
Manipulate Manipulate
Meld Meld
Invest Invest

Composite Methods - Change
Craft Craft
Divide Divide
Manipulate Manipulate
Transmute Transmute
Transform Transform
Replicate Replicate

Composite Methods - Channel
Enshroud Enshroud
Absorb Absorb
Meld Meld
Transform Transform
Become Become
Link Link

Composite Methods - Infuse
Embue Embue
Bind Bind
Invest Invest
Replicate Replicate
Link Link
Enchant Enchant

Special Methods
Empty Empty
Mimic Mimic
Write Write
Savant Savant
Monster Monster
Wouldn't it be funny if I forgot this was here?