Cultures
Aetheria has a variety of cultures, these cultures change after time, but as described these are the AD Era Cultures.
Alfiren Cultures

Syl

Snow Alfiren.

Militaristic culture that live in frozen mountian castles.

Highly proud, but unable to live away from the cold, they seek to dominate cold regions.

Tul

Knowledge Alfiren

Academic culture that seeks to collect and archive knowledge.

They can be isolated and reculsive, but are open to sharing information.

Vel

Life and Blood Alfiren

Gothic culture that are percieved as being vampires.

They live in dark, isolated and gothic places, often around undead.

Dyr

Nature Alfiren

Conservationist culture with a reverence for trees and nature.

They live in cities that integrate with nature, and follow the instructions of great trees.

Myr

Water Alfiren

Isolationist culture that lives in underwater cities.

They value privacy and seek to be left alone, not wanting to engage with the surface world.

Bas

Light and Sand Alfiren

Religious culture that worships giant floating inverted pyramids.

They have a strict caste system that deems anyone with dark hair to be of a 'slave' caste.

Falren Cultures Cultures

Kaz

Magma Falren - Forge Masters

Similar to fantasy Dwarves.

They live in sprawing underground cities built into the sides of active volcanoes, using that heat to power industry.

Sha

Obsucrance Falren - Secrets

Similar to fantasy Drow

The Sha work in shadows and live in settlements that are magically hidden. They hate public information and seek to distrupt knowledge.

Mogu

Muscle Falren - Primal Culture

Similar to Fantasy Trolls / Orcs

The Mogu have attuned to beasts and muscle, living in roaming cities & clans, they are nomadic and worship the great beasts.

Shard

Crystal Falren - Anchients

Similar to fantasy 'Golems'

The shard are a long lived but slow living people, they seek to construct tapestry style cities, far larger than their population, to commit their world to a history.

Ashar

Falren of Ash - Cycle of life

Similar to Fantasy Fey.

The Ashar operate in the cycles of life, involving fostering new life, or ochestrating devastating forest fires.

Nirvan

Aviation Falren

Similar to Angels

These winged Falren have a blend between churches and private companies, operating in worship and following. To gain support they seem aulturistic but also have internal conflict.

Draren Cultures

Diara

White Dragons

Honor & Fame

Living mostly inside their own temple, the Diadra attempt to collect heroes of the world.

Obsira

Black Dragons

Cunning & Manipulation

The Obsidra operate gloabally in the shadows, pitting their political menvourings against others of their kind.

Rubira

Red Dragons

Creativity & Passion

The Rubeidra seek to become masters of their craft, many of them travel the world as a sort of mercenary circus.

Emera

Green Dragons

Beauty & Kindness

The Emerdra seek to be the most beautiful in body and soul, to this end they participate in poison and chemical magics and tend to live in starkly contrasting ugly envrioments.

Lapira

Blue Dragons

Knowledge & Intellect

Living in spatial pocket cities, the Lapidra seek to know more than all others in the world.

Topara

Yellow Dragons

Power & Agency

The Topadra are recoving from a global negative reputation stemming from their abduction and subjugation of the strong.

Inner Huren Cultures Cultures

Pentray

Knights of Flowers

Authrian Theme.

Pentray is a lush european style fantasy region.

The kingdoms and cultures take on monikers of flowers. The noble ruleing class clashes with the emerging trade guilds while knights and heroes fight off monsters and complete quests.

Usviet

The people and the state.

Russian Theme

In their semi-frigid lands, the Usviet went though an early rush of strength from magic and industrial development. Rather than upgrading their infrastucture, new wealth was used to build on top of the old cities. Now the ruleing class holds all the power and develops military technology to keep workers in line.

Hanaur

Differing takes on Honour.

Chinese Theme - Romance of 4 kingdoms

The Hanaur have 4 major clans with diffent opinions of honour.

Tiger - Honour is earnt through action.

Turtle - Honour is cultivated over time.

Crane - Honour is in correctness.

Phoenix - Honour is community and care.

Sahar

Untamed Wilds

African Theme

While Sahar is fertile land, this means that powerful monster and creatures are often appearing and causing havoc.

The Sahar have to balance their culture with their enviroment, either in how they fight it, or how they sate the desires of monsters.

Baria

Traders & Merchants - Arabic Theme

Known as the most money minded people in the world, Baria is the region anyone goes to find anything they want.

They measure the worth of a life in dollar amounts.

Espard

Suspicious and over-developed.

Spanish Theme

Originally developing rapidly Esparde is pushing against an industrial revolution, however this was founded on the back of many illegal and unethical practices.

To cleanse this past the Esparde have inquisitors that seek to destroy cult worship, drug trade and human trafficking.

Trade Sea Huren Cultures Cultures

Floria

Demon Hunters

Japanese Theme

The Florenic live in regions that are often assualted by demons or demonic possessed monsters.

They have 12 legendary swords that act as the votes for their culture.

Chroma

Revelry and Excess

Fantasy Cyberpunk Themed

The Chroma live on islands protected by the 'Naga', but rather than focusing on providing for their people, the Chroma seek to be stimulated.

They achieve this using magic like illusion and colour, turning their cities into semi-real worlds and relying on natual magic to stay alive.

Eltonia

Global trade and transport.

English & Dutch East India Theme.

The Eltonians were the first to dominate the trade sea, setting up shipping and transport hubs across the world.

They often have to contest with pirates, but are seeking to leverage their global influence to expand and exploit other cultures.

Azdec

The creation of gods.

Aztec & Incan Theme

The Azdec practice ritual sacrifice and have firm religious and cultural beleifs.

A key part of this, is the way that when enough people are killed with intent at an efigy, that efigy can accumulate soul and become a living god.

Motoria

Freedom of the high seas.

Pirate & Islander Theme

With islands made of islands, the Mo'toria are masters of seacraft and sail, they accumulate wealth in their small islands and need to protect it from others.

Valkir

Combat and Champions

Valhala theme

The Valkir are a honor bound culture that celebrate indivual strength and combat performance. An often goal of these people is to create heroes and champions, or to be immortalised among the hall of heroes.

Many of their stores and markets are made in arenas, as dueling is a major passtime.

Post Alfir Huren Cultures Cultures

Doria

Fighting for Freedom

Viking Theme

The Dorse were once slaves to the Syl - many still are - but the Dorse are fighting for their own place in the world.

Budar

Enlighment

Shaolin & Monk Theme

The Budar manage dangerous knowledge and magical artifacts, while living in zen temple style establishments that focus on cultivation and elightenment.

Tera

Ecopreservationists

Australian & Enviromentalist theme

The Teran live in one desolate lands that have been fostered and rewilded, they have strict rules around enviromental preservation while their envrioment teters on a fine balance.

They have to manage and cleanse tainted spirits of their lands.

Baslos

Dominated Slaves

Egpytian Theme

Baslos is under the grip of the Bas and is often treated as the slave states of the Bas - this helps keep the 'dark hairs' out of the 'holy lands'

However, due to this pressure, rebellion is brewing - often resulting in bloody conflict.

Laurel

Heroic Quests and Godly Magic

Greek Mythology Theme

The Laurel live alongside rivers that back onto cliffs, constructing shrines at high altitude and traveling away from their homes on pilgramages and adventures.

Velos

Gothic Victorian Nazi Church

Horror Theme

The Velos lands are filled with monsters that roam the nights, the dead don't stay dead, infection drives people to hommicidal madness and blood flows like water, even raining from the sky. The people band behind a extremist church that promises to cleanse the evil from the lands.

Wouldn't it be funny if I forgot this was here?