Snow Alfiren.
Militaristic culture that live in frozen mountian castles.
Highly proud, but unable to live away from the cold, they seek to dominate cold regions.
Knowledge Alfiren
Academic culture that seeks to collect and archive knowledge.
They can be isolated and reculsive, but are open to sharing information.
Life and Blood Alfiren
Gothic culture that are percieved as being vampires.
They live in dark, isolated and gothic places, often around undead.
Nature Alfiren
Conservationist culture with a reverence for trees and nature.
They live in cities that integrate with nature, and follow the instructions of great trees.
Water Alfiren
Isolationist culture that lives in underwater cities.
They value privacy and seek to be left alone, not wanting to engage with the surface world.
Light and Sand Alfiren
Religious culture that worships giant floating inverted pyramids.
They have a strict caste system that deems anyone with dark hair to be of a 'slave' caste.
Magma Falren - Forge Masters
Similar to fantasy Dwarves.
They live in sprawing underground cities built into the sides of active volcanoes, using that heat to power industry.
Obsucrance Falren - Secrets
Similar to fantasy Drow
The Sha work in shadows and live in settlements that are magically hidden. They hate public information and seek to distrupt knowledge.
Muscle Falren - Primal Culture
Similar to Fantasy Trolls / Orcs
The Mogu have attuned to beasts and muscle, living in roaming cities & clans, they are nomadic and worship the great beasts.
Crystal Falren - Anchients
Similar to fantasy 'Golems'
The shard are a long lived but slow living people, they seek to construct tapestry style cities, far larger than their population, to commit their world to a history.
Falren of Ash - Cycle of life
Similar to Fantasy Fey.
The Ashar operate in the cycles of life, involving fostering new life, or ochestrating devastating forest fires.
Aviation Falren
Similar to Angels
These winged Falren have a blend between churches and private companies, operating in worship and following. To gain support they seem aulturistic but also have internal conflict.
White Dragons
Honor & Fame
Living mostly inside their own temple, the Diadra attempt to collect heroes of the world.
Black Dragons
Cunning & Manipulation
The Obsidra operate gloabally in the shadows, pitting their political menvourings against others of their kind.
Red Dragons
Creativity & Passion
The Rubeidra seek to become masters of their craft, many of them travel the world as a sort of mercenary circus.
Green Dragons
Beauty & Kindness
The Emerdra seek to be the most beautiful in body and soul, to this end they participate in poison and chemical magics and tend to live in starkly contrasting ugly envrioments.
Blue Dragons
Knowledge & Intellect
Living in spatial pocket cities, the Lapidra seek to know more than all others in the world.
Yellow Dragons
Power & Agency
The Topadra are recoving from a global negative reputation stemming from their abduction and subjugation of the strong.
Knights of Flowers
Authrian Theme.
Pentray is a lush european style fantasy region.
The kingdoms and cultures take on monikers of flowers. The noble ruleing class clashes with the emerging trade guilds while knights and heroes fight off monsters and complete quests.
The people and the state.
Russian Theme
In their semi-frigid lands, the Usviet went though an early rush of strength from magic and industrial development. Rather than upgrading their infrastucture, new wealth was used to build on top of the old cities. Now the ruleing class holds all the power and develops military technology to keep workers in line.
Differing takes on Honour.
Chinese Theme - Romance of 4 kingdoms
The Hanaur have 4 major clans with diffent opinions of honour.
Tiger - Honour is earnt through action.
Turtle - Honour is cultivated over time.
Crane - Honour is in correctness.
Phoenix - Honour is community and care.
Untamed Wilds
African Theme
While Sahar is fertile land, this means that powerful monster and creatures are often appearing and causing havoc.
The Sahar have to balance their culture with their enviroment, either in how they fight it, or how they sate the desires of monsters.
Traders & Merchants - Arabic Theme
Known as the most money minded people in the world, Baria is the region anyone goes to find anything they want.
They measure the worth of a life in dollar amounts.
Suspicious and over-developed.
Spanish Theme
Originally developing rapidly Esparde is pushing against an industrial revolution, however this was founded on the back of many illegal and unethical practices.
To cleanse this past the Esparde have inquisitors that seek to destroy cult worship, drug trade and human trafficking.
Demon Hunters
Japanese Theme
The Florenic live in regions that are often assualted by demons or demonic possessed monsters.
They have 12 legendary swords that act as the votes for their culture.
Revelry and Excess
Fantasy Cyberpunk Themed
The Chroma live on islands protected by the 'Naga', but rather than focusing on providing for their people, the Chroma seek to be stimulated.
They achieve this using magic like illusion and colour, turning their cities into semi-real worlds and relying on natual magic to stay alive.
Global trade and transport.
English & Dutch East India Theme.
The Eltonians were the first to dominate the trade sea, setting up shipping and transport hubs across the world.
They often have to contest with pirates, but are seeking to leverage their global influence to expand and exploit other cultures.
The creation of gods.
Aztec & Incan Theme
The Azdec practice ritual sacrifice and have firm religious and cultural beleifs.
A key part of this, is the way that when enough people are killed with intent at an efigy, that efigy can accumulate soul and become a living god.
Freedom of the high seas.
Pirate & Islander Theme
With islands made of islands, the Mo'toria are masters of seacraft and sail, they accumulate wealth in their small islands and need to protect it from others.
Combat and Champions
Valhala theme
The Valkir are a honor bound culture that celebrate indivual strength and combat performance. An often goal of these people is to create heroes and champions, or to be immortalised among the hall of heroes.
Many of their stores and markets are made in arenas, as dueling is a major passtime.
Fighting for Freedom
Viking Theme
The Dorse were once slaves to the Syl - many still are - but the Dorse are fighting for their own place in the world.
Enlighment
Shaolin & Monk Theme
The Budar manage dangerous knowledge and magical artifacts, while living in zen temple style establishments that focus on cultivation and elightenment.
Ecopreservationists
Australian & Enviromentalist theme
The Teran live in one desolate lands that have been fostered and rewilded, they have strict rules around enviromental preservation while their envrioment teters on a fine balance.
They have to manage and cleanse tainted spirits of their lands.
Dominated Slaves
Egpytian Theme
Baslos is under the grip of the Bas and is often treated as the slave states of the Bas - this helps keep the 'dark hairs' out of the 'holy lands'
However, due to this pressure, rebellion is brewing - often resulting in bloody conflict.
Heroic Quests and Godly Magic
Greek Mythology Theme
The Laurel live alongside rivers that back onto cliffs, constructing shrines at high altitude and traveling away from their homes on pilgramages and adventures.
Gothic Victorian Nazi Church
Horror Theme
The Velos lands are filled with monsters that roam the nights, the dead don't stay dead, infection drives people to hommicidal madness and blood flows like water, even raining from the sky. The people band behind a extremist church that promises to cleanse the evil from the lands.